Tutorial 1 "a flag it flutters"

Sample file this

1.Let's make the object of a flag. Be, because it transforms it when the part of the flag that flutters about a polygon necessary be. Also, because be sometimes ruined and transform in the polygon of a square one of a triangular polygon is able to reproduce the movement of cloth more. Let's attach even a pole. Attach a flag with a merging because a pole needs to share the part and a point of a flag, although do not matter any structure. Also, give the part of a pole and flag as a different surface. A sample be flag.lwo.

2.It run MDS and read a flag object from file > load lwo.

3.Let's set up parameters needed for each surfaces. A Dialog sends be set up from setup > suface. So as not to move as for a pole part, fixation, a cloth part set up hard of spring coefficient 1000 .

4.Let's do the setting of environment. A Dialog sends be set up with setup > environment. So that this is repeated with a designated cycle and designate wind 1 and wind 2 vector it does it. flutters should be moved with this. Over 3ΓΌ`4 setting files be flag.mds. Read it with file > open

5.Let's carry out and calculation. When OK is done and a calculation Dialog is displayed with  button on the tool bar calculation is started. That moment, a preservation parameter of the calculation result needs to be set up, the beginning 2 seconds 10 frames (0.2 seconds each) extent with good may.

6.If setting are carried out correctly flutters flag should be seen on a screen. Try to regenerate with  button, because it stops when designated calculation time finishes. If I do not like it changing a parameter it is calculation.

7.The result that calculated it is preserved to a file. Designating a file name with file > motion save it is preservation. A sample be flag.mdd.

8.Triggering layout I read a flag object. Furthermore to a displacement plug-in MD I read the file that preserved from Option and select Plug. A scene file of a sample be flag.lws.

9.It should be transformed, in the range where it designated when time sliders are moved.

(A texture is addition (^ ^;)